Fade from black, to blur, to clear as text types. ] execVM "\a3\missions_f_bootcamp\Campaign\Functions\GUI\fn_SITREP.sqf" New "sitrep style" text in bottom right corner, typed out over time. Default: "Not so long ago, not so far away.\n\n-A quote"Ĥ: NUMBER - Duration of quote display. Default: "Version 1.0"ģ: STRING - Quote for center screen display on black screen. Displayed under the mission author in a medium font.
Default: "by a Community Author"Ģ: STRING - Version of the mission. Displayed under the mission name in medium font. Default: "An Arma 3 mission"ġ: STRING - Author of the mission. SemiBold font under date during sitrep typing effect. One “gotcha” is that if you don’t put anything in for any of the three first parameters the text typing effect will display %1, so if you want those blank put a space as in the examples.įade in from black intro, with a quote and Arma 3 style SitRep Date/Time/Mission credits.Ġ: STRING - Name of the mission. There’s quite a few options you can set each with it’s own default. You can then call it from initPlayerLocal.sqf. So I took some samples from the various ways I’ve done this before and came up with this. There’s countless ways of doing this but thanks to a hint from polpox I discovered that the new Bootcamp mission has introduced a function that makes a nice looking “infoText” effect. If the target already has existing stacks (on themselves or on their target), their passive can still function until the stacks expire (such as Reactive Armor's regeneration/armor and Fury Swipes' additional damage).Rip on the BIS forums had asked about a black fade in intro for his new mission.
#Arma 2 no fade full
If they have a Daedalus or Butterfly, for example, they will still receive the full benefits of these items. Be aware that the Break mechanic has no effect on your opponents' items.Heroes who lack mobility benefits well with Silver Edge: The invisibility can still be activated by Spirit Breaker while charging with Charge of Darkness, giving it less time for the enemy to retaliate against him.The user can pick up and drop items without breaking the invisibility.Allows the user to pass through other units, including wards, but not through buildings.Unlike Shadow Blade, Silver Edge does not apply the damage if an attack hits during the fade time.
The invisibility is lost upon reaching the cast point of spells, or upon finishing an attack (for ranged heroes upon projectile launch).Places the debuff before the attack damage is applied, but still relies on the attack (or projectile) to hit.Applies a break on the target when attacking from invisibility, disabling passive abilities.The bonus damage is not applied when attacking wards and buildings out of the invisibility.It is not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.This means the bonus damage is not affected by Shadow Walk's own crit.It can be lifestealed off of, and is considered by cleave, but not by crit.The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.Does not interrupt the user's channeling spells upon cast.The attack out of Silver Edge's Shadow Walk cannot miss.